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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Mythscribe</title><link>https://blog.0xdeadbeef.ch/</link><description/><atom:link href="https://blog.0xdeadbeef.ch/feeds/mythscribe.rss.xml" rel="self"/><lastBuildDate>Wed, 25 Mar 2026 20:00:00 +0100</lastBuildDate><item><title>100 Topics - Topic #97</title><link>https://blog.0xdeadbeef.ch/posts/2026/3/100-topics-97</link><description>&lt;p&gt;Who digs those Dungeons? Why do they attract so much Treasure/Danger?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tobias Heinzen</dc:creator><pubDate>Wed, 25 Mar 2026 20:00:00 +0100</pubDate><guid>tag:blog.0xdeadbeef.ch,2026-03-25:/posts/2026/3/100-topics-97</guid><category>100 Topics</category><category>ttrpg</category><category>questions</category><category>challenge</category></item><item><title>Under Pressure</title><link>https://blog.0xdeadbeef.ch/posts/2026/3/under-pressure</link><description>&lt;p&gt;Conflict is one of the driving forces in the games we play. It can range from physical to political or interpersonal conflict. But how do we get to these conflicts? Conflict shouldn't just pop out from nothing.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tobias Heinzen</dc:creator><pubDate>Mon, 09 Mar 2026 20:00:00 +0100</pubDate><guid>tag:blog.0xdeadbeef.ch,2026-03-09:/posts/2026/3/under-pressure</guid><category>Essay</category><category>inspiration</category><category>technique</category><category>rpg design</category></item><item><title>100 Topics - Topic #67</title><link>https://blog.0xdeadbeef.ch/posts/2026/2/100-topics-67</link><description>&lt;p&gt;What are Four Legendary Treasures one might Search for in your Game?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tobias Heinzen</dc:creator><pubDate>Sun, 22 Feb 2026 20:00:00 +0100</pubDate><guid>tag:blog.0xdeadbeef.ch,2026-02-22:/posts/2026/2/100-topics-67</guid><category>100 Topics</category><category>ttrpg</category><category>questions</category><category>challenge</category></item><item><title>Taking Inventory</title><link>https://blog.0xdeadbeef.ch/posts/2026/2/taking-inventory</link><description>&lt;p&gt;Over the years I've gathered some stuff. I'm still relatively new to this, so my collection might look small compared to old veterans. My TTRPG stuff currently fits inside one Ikea BILLY shelf.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tobias Heinzen</dc:creator><pubDate>Mon, 09 Feb 2026 20:00:00 +0100</pubDate><guid>tag:blog.0xdeadbeef.ch,2026-02-09:/posts/2026/2/taking-inventory</guid><category>Essay</category><category>ttrpg</category><category>reflection</category></item><item><title>Bag of Dungeons</title><link>https://blog.0xdeadbeef.ch/posts/2026/1/bag-of-dungeons</link><description>&lt;p&gt;It is finally ready! My rules for alternate dungeon crawling or exploration for Cairn 2nd edition.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tobias Heinzen</dc:creator><pubDate>Sun, 18 Jan 2026 20:00:00 +0100</pubDate><guid>tag:blog.0xdeadbeef.ch,2026-01-18:/posts/2026/1/bag-of-dungeons</guid><category>Adventures/Bag of Dungeons</category><category>ttrpg</category><category>rpg design</category><category>dungeoncrawl</category></item><item><title>Five new(-ish) Sci-Fi TTRPG campaign ideas</title><link>https://blog.0xdeadbeef.ch/posts/2026/1/five-scifi-campaigns</link><description>&lt;p&gt;Bored of the same old trope of a travelling band of mercenaries, that owe some sort of debt, as your Sci-Fi campaign? Let's take some inspiration from existing work and come up with new ideas.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tobias Heinzen</dc:creator><pubDate>Sun, 11 Jan 2026 20:00:00 +0100</pubDate><guid>tag:blog.0xdeadbeef.ch,2026-01-11:/posts/2026/1/five-scifi-campaigns</guid><category>essay</category><category>rpg design</category><category>inspiration</category></item><item><title>New Year Resolutions 2026</title><link>https://blog.0xdeadbeef.ch/posts/2026/1/newyear-2026</link><description>&lt;p&gt;A year has passed and it is now time to summarize and reflect on what has happened on this blog in 2025.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tobias Heinzen</dc:creator><pubDate>Fri, 02 Jan 2026 20:00:00 +0100</pubDate><guid>tag:blog.0xdeadbeef.ch,2026-01-02:/posts/2026/1/newyear-2026</guid><category>Essay</category><category>thoughts</category></item><item><title>In favor of delayed consequences</title><link>https://blog.0xdeadbeef.ch/posts/2025/12/delayed-consequences</link><description>&lt;p&gt;Clementine will remember&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tobias Heinzen</dc:creator><pubDate>Sat, 20 Dec 2025 20:00:00 +0100</pubDate><guid>tag:blog.0xdeadbeef.ch,2025-12-20:/posts/2025/12/delayed-consequences</guid><category>Essay</category><category>rpg</category><category>design</category></item><item><title>Bring your own Monster</title><link>https://blog.0xdeadbeef.ch/posts/2025/11/byom</link><description>&lt;p&gt;Inevitably you will run into monsters. In dungeons this is almost expected. They are arguably the easiest way to introduce conflict for the player characters. Monsters are part of the story.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tobias Heinzen</dc:creator><pubDate>Sun, 23 Nov 2025 20:00:00 +0100</pubDate><guid>tag:blog.0xdeadbeef.ch,2025-11-23:/posts/2025/11/byom</guid><category>Essay</category><category>rpg</category><category>design</category></item><item><title>Review: Desert Tomb Raiders (Hexcrawl Toolbox)</title><link>https://blog.0xdeadbeef.ch/posts/2025/9/review-desert-tomb-raiders</link><description/><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tobias Heinzen</dc:creator><pubDate>Wed, 17 Sep 2025 20:00:00 +0200</pubDate><guid>tag:blog.0xdeadbeef.ch,2025-09-17:/posts/2025/9/review-desert-tomb-raiders</guid><category>Essay</category><category>rpg</category><category>review</category></item><item><title>RPG Design - Ending a project</title><link>https://blog.0xdeadbeef.ch/posts/2025/8/ada-discontinued</link><description>&lt;p&gt;I decided, after several years, to stop working on A.D.A. A (cautionary) tale in RPG design.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tobias Heinzen</dc:creator><pubDate>Sun, 31 Aug 2025 20:00:00 +0200</pubDate><guid>tag:blog.0xdeadbeef.ch,2025-08-31:/posts/2025/8/ada-discontinued</guid><category>A.D.A.</category><category>rpg</category><category>design</category></item><item><title>Mythscribe's RPG Tools are here</title><link>https://blog.0xdeadbeef.ch/posts/2025/8/rpgtools-release</link><description>&lt;p&gt;I did a thing! I'm proud to present my own set of TTRPG tools. Although it did take a bit longer than expected.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tobias Heinzen</dc:creator><pubDate>Wed, 06 Aug 2025 20:00:00 +0200</pubDate><guid>tag:blog.0xdeadbeef.ch,2025-08-06:/posts/2025/8/rpgtools-release</guid><category>Essay</category><category>rpg</category><category>tools</category></item><item><title>Site, Site, Site!</title><link>https://blog.0xdeadbeef.ch/posts/2025/8/site-site-site</link><description>&lt;p&gt;Every once in a while, you encounter a new mechanic or system, that let's you rethink aspects of how you run games.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tobias Heinzen</dc:creator><pubDate>Wed, 06 Aug 2025 20:00:00 +0200</pubDate><guid>tag:blog.0xdeadbeef.ch,2025-08-06:/posts/2025/8/site-site-site</guid><category>Essay</category><category>rpg</category><category>design</category></item><item><title>A seed to grow a tree - Conclusion</title><link>https://blog.0xdeadbeef.ch/posts/2025/7/campaign-seed-part-3</link><description>&lt;p&gt;With a campaign primer in hand, you sought out players. And players you've got. What now? Let us explore, how you can turn this idea into an actual campaign.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tobias Heinzen</dc:creator><pubDate>Thu, 17 Jul 2025 20:00:00 +0200</pubDate><guid>tag:blog.0xdeadbeef.ch,2025-07-17:/posts/2025/7/campaign-seed-part-3</guid><category>Essay</category><category>rpg</category><category>design</category></item><item><title>Tucked away</title><link>https://blog.0xdeadbeef.ch/posts/2025/7/temple-trifold</link><description>&lt;p&gt;I did it!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tobias Heinzen</dc:creator><pubDate>Sun, 06 Jul 2025 20:00:00 +0200</pubDate><guid>tag:blog.0xdeadbeef.ch,2025-07-06:/posts/2025/7/temple-trifold</guid><category>Adventures/Beneath the Temple</category><category>design</category><category>shadowdark</category><category>ttrpg</category></item></channel></rss>