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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Mythscribe</title><link>https://blog.0xdeadbeef.ch/</link><description/><atom:link href="https://blog.0xdeadbeef.ch/feeds/mythscribe.rss.xml" rel="self"/><lastBuildDate>Wed, 30 Sep 2026 20:00:00 +0200</lastBuildDate><item><title>100 Topics - Topic #84</title><link>https://blog.0xdeadbeef.ch/posts/2026/9/100-topics-84</link><description>&lt;p&gt;What is a Ruling you Regret or wish you would have handled differently?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tobias Heinzen</dc:creator><pubDate>Wed, 30 Sep 2026 20:00:00 +0200</pubDate><guid>tag:blog.0xdeadbeef.ch,2026-09-30:/posts/2026/9/100-topics-84</guid><category>100 Topics</category><category>ttrpg</category><category>questions</category><category>challenge</category></item><item><title>High-Level One-Shot?</title><link>https://blog.0xdeadbeef.ch/posts/2026/9/high-level-one-shot</link><description>&lt;p&gt;Tired of fighting goblins? Why not try something more high-level?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tobias Heinzen</dc:creator><pubDate>Wed, 16 Sep 2026 20:00:00 +0200</pubDate><guid>tag:blog.0xdeadbeef.ch,2026-09-16:/posts/2026/9/high-level-one-shot</guid><category>Essay</category><category>rpg</category></item><item><title>100 Topics - Topic #70</title><link>https://blog.0xdeadbeef.ch/posts/2026/8/100-topics-70</link><description>&lt;p&gt;What are some interesting Herbs/Plants one might find Foraging?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tobias Heinzen</dc:creator><pubDate>Sun, 30 Aug 2026 20:00:00 +0200</pubDate><guid>tag:blog.0xdeadbeef.ch,2026-08-30:/posts/2026/8/100-topics-70</guid><category>100 Topics</category><category>ttrpg</category><category>questions</category><category>challenge</category></item><item><title>100 Topics - Topic #83</title><link>https://blog.0xdeadbeef.ch/posts/2026/8/100-topics-83</link><description>&lt;p&gt;What is a generous/stingy Tip to a Porter, Stablehand, or Potboy in your Setting?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tobias Heinzen</dc:creator><pubDate>Thu, 20 Aug 2026 20:00:00 +0200</pubDate><guid>tag:blog.0xdeadbeef.ch,2026-08-20:/posts/2026/8/100-topics-83</guid><category>100 Topics</category><category>ttrpg</category><category>questions</category><category>challenge</category></item><item><title>100 Topics - Topic #36</title><link>https://blog.0xdeadbeef.ch/posts/2026/8/100-topics-36</link><description>&lt;p&gt;How has access to Magic influenced Technology in your Setting?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tobias Heinzen</dc:creator><pubDate>Thu, 13 Aug 2026 20:00:00 +0200</pubDate><guid>tag:blog.0xdeadbeef.ch,2026-08-13:/posts/2026/8/100-topics-36</guid><category>100 Topics</category><category>ttrpg</category><category>questions</category><category>challenge</category></item><item><title>100 Topics - Topic #15</title><link>https://blog.0xdeadbeef.ch/posts/2026/8/100-topics-15</link><description>&lt;p&gt;Do you do any Funny Voices or Accents when Portraying? If so what are they?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tobias Heinzen</dc:creator><pubDate>Thu, 06 Aug 2026 20:00:00 +0200</pubDate><guid>tag:blog.0xdeadbeef.ch,2026-08-06:/posts/2026/8/100-topics-15</guid><category>100 Topics</category><category>ttrpg</category><category>questions</category><category>challenge</category></item><item><title>Attributes in different games</title><link>https://blog.0xdeadbeef.ch/posts/2026/7/attributes-in-games</link><description>&lt;p&gt;Attributes are at the core of describing characters in most RPGs. But how many is the right amount and which ones?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tobias Heinzen</dc:creator><pubDate>Fri, 31 Jul 2026 20:00:00 +0200</pubDate><guid>tag:blog.0xdeadbeef.ch,2026-07-31:/posts/2026/7/attributes-in-games</guid><category>Essay</category><category>rpg</category><category>design</category></item><item><title>100 Topics - Topic #03</title><link>https://blog.0xdeadbeef.ch/posts/2026/7/100-topics-03</link><description>&lt;p&gt;Are there a Secret Societies or Factions hiding in your World? Tell me about one!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tobias Heinzen</dc:creator><pubDate>Thu, 16 Jul 2026 20:00:00 +0200</pubDate><guid>tag:blog.0xdeadbeef.ch,2026-07-16:/posts/2026/7/100-topics-03</guid><category>100 Topics</category><category>ttrpg</category><category>questions</category><category>challenge</category></item><item><title>Making Interesting Monsters</title><link>https://blog.0xdeadbeef.ch/posts/2026/6/making-interesting-monsters</link><description>&lt;p&gt;What makes monsters interesting? A recent article from Sly Flourish got me thinking about monsters a bit more. Especially how monsters can be interesting for the players and not be too complicated for the GM to run.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tobias Heinzen</dc:creator><pubDate>Sun, 28 Jun 2026 20:00:00 +0200</pubDate><guid>tag:blog.0xdeadbeef.ch,2026-06-28:/posts/2026/6/making-interesting-monsters</guid><category>Essay</category><category>rpg</category><category>design</category><category>tips</category></item><item><title>Taking Notes</title><link>https://blog.0xdeadbeef.ch/posts/2026/6/taking-notes</link><description>&lt;p&gt;I've tried so many things over the years playing TTRPGs, to keep track of the session. Be it as a player or a GM, my notes always were messy, just some chicken scratch on a piece of paper. And I don't think I'm alone.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tobias Heinzen</dc:creator><pubDate>Mon, 15 Jun 2026 20:00:00 +0200</pubDate><guid>tag:blog.0xdeadbeef.ch,2026-06-15:/posts/2026/6/taking-notes</guid><category>Essay</category><category>rpg</category><category>procedures</category><category>tips</category></item><item><title>100 Topics - Topic #73</title><link>https://blog.0xdeadbeef.ch/posts/2026/5/100-topics-73</link><description>&lt;p&gt;What are the best Snacks you've found that work during a Game?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tobias Heinzen</dc:creator><pubDate>Sun, 31 May 2026 20:00:00 +0200</pubDate><guid>tag:blog.0xdeadbeef.ch,2026-05-31:/posts/2026/5/100-topics-73</guid><category>100 Topics</category><category>ttrpg</category><category>questions</category><category>challenge</category></item><item><title>Home sweet home?</title><link>https://blog.0xdeadbeef.ch/posts/2026/5/home-sweet-home</link><description>&lt;p&gt;By now you should be an expert in creating new settlements. You figured out locations and districts and filled it with a bunch of interesting landmarks. But what to do now?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tobias Heinzen</dc:creator><pubDate>Sun, 17 May 2026 20:00:00 +0200</pubDate><guid>tag:blog.0xdeadbeef.ch,2026-05-17:/posts/2026/5/home-sweet-home</guid><category>Essay</category><category>rpg</category><category>design</category></item><item><title>100 Topics - Topic #43</title><link>https://blog.0xdeadbeef.ch/posts/2026/4/100-topics-43</link><description>&lt;p&gt;How would a Player go about Brewing their own Potion or making a Scroll?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tobias Heinzen</dc:creator><pubDate>Wed, 29 Apr 2026 20:00:00 +0200</pubDate><guid>tag:blog.0xdeadbeef.ch,2026-04-29:/posts/2026/4/100-topics-43</guid><category>100 Topics</category><category>ttrpg</category><category>questions</category><category>challenge</category></item><item><title>There's no place like home</title><link>https://blog.0xdeadbeef.ch/posts/2026/4/no-place-like-home</link><description>&lt;p&gt;I consider three essential procedures in every TTRPG game: Hexcrawling, Dungeoncrawling and Settlements. Today we will have a closer look on the last one. Something I deferred until now.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tobias Heinzen</dc:creator><pubDate>Sun, 19 Apr 2026 20:00:00 +0200</pubDate><guid>tag:blog.0xdeadbeef.ch,2026-04-19:/posts/2026/4/no-place-like-home</guid><category>Essay</category><category>rpg</category><category>design</category></item><item><title>100 Topics - Topic #97</title><link>https://blog.0xdeadbeef.ch/posts/2026/3/100-topics-97</link><description>&lt;p&gt;Who digs those Dungeons? Why do they attract so much Treasure/Danger?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tobias Heinzen</dc:creator><pubDate>Wed, 25 Mar 2026 20:00:00 +0100</pubDate><guid>tag:blog.0xdeadbeef.ch,2026-03-25:/posts/2026/3/100-topics-97</guid><category>100 Topics</category><category>ttrpg</category><category>questions</category><category>challenge</category></item></channel></rss>