<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Mythscribe</title><link>https://blog.0xdeadbeef.ch/</link><description/><atom:link href="https://blog.0xdeadbeef.ch/feeds/mythscribe.rss.xml" rel="self"/><lastBuildDate>Sun, 28 Jun 2026 20:00:00 +0200</lastBuildDate><item><title>Making Interesting Monsters</title><link>https://blog.0xdeadbeef.ch/posts/2026/6/making-interesting-monsters</link><description>&lt;p&gt;What makes monsters interesting? A recent article from Sly Flourish got me thinking about monsters a bit more. Especially how monsters can be interesting for the players and not be too complicated for the GM to run.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tobias Heinzen</dc:creator><pubDate>Sun, 28 Jun 2026 20:00:00 +0200</pubDate><guid>tag:blog.0xdeadbeef.ch,2026-06-28:/posts/2026/6/making-interesting-monsters</guid><category>Essay</category><category>rpg</category><category>design</category><category>tips</category></item><item><title>Taking Notes</title><link>https://blog.0xdeadbeef.ch/posts/2026/6/taking-notes</link><description>&lt;p&gt;I've tried so many things over the years playing TTRPGs, to keep track of the session. Be it as a player or a GM, my notes always were messy, just some chicken scratch on a piece of paper. And I don't think I'm alone.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tobias Heinzen</dc:creator><pubDate>Mon, 15 Jun 2026 20:00:00 +0200</pubDate><guid>tag:blog.0xdeadbeef.ch,2026-06-15:/posts/2026/6/taking-notes</guid><category>Essay</category><category>rpg</category><category>procedures</category><category>tips</category></item><item><title>100 Topics - Topic #73</title><link>https://blog.0xdeadbeef.ch/posts/2026/5/100-topics-73</link><description>&lt;p&gt;What are the best Snacks you've found that work during a Game?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tobias Heinzen</dc:creator><pubDate>Sun, 31 May 2026 20:00:00 +0200</pubDate><guid>tag:blog.0xdeadbeef.ch,2026-05-31:/posts/2026/5/100-topics-73</guid><category>100 Topics</category><category>ttrpg</category><category>questions</category><category>challenge</category></item><item><title>Home sweet home?</title><link>https://blog.0xdeadbeef.ch/posts/2026/5/home-sweet-home</link><description>&lt;p&gt;By now you should be an expert in creating new settlements. You figured out locations and districts and filled it with a bunch of interesting landmarks. But what to do now?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tobias Heinzen</dc:creator><pubDate>Sun, 17 May 2026 20:00:00 +0200</pubDate><guid>tag:blog.0xdeadbeef.ch,2026-05-17:/posts/2026/5/home-sweet-home</guid><category>Essay</category><category>rpg</category><category>design</category></item><item><title>100 Topics - Topic #43</title><link>https://blog.0xdeadbeef.ch/posts/2026/4/100-topics-43</link><description>&lt;p&gt;How would a Player go about Brewing their own Potion or making a Scroll?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tobias Heinzen</dc:creator><pubDate>Wed, 29 Apr 2026 20:00:00 +0200</pubDate><guid>tag:blog.0xdeadbeef.ch,2026-04-29:/posts/2026/4/100-topics-43</guid><category>100 Topics</category><category>ttrpg</category><category>questions</category><category>challenge</category></item><item><title>There's no place like home</title><link>https://blog.0xdeadbeef.ch/posts/2026/4/no-place-like-home</link><description>&lt;p&gt;I consider three essential procedures in every TTRPG game: Hexcrawling, Dungeoncrawling and Settlements. Today we will have a closer look on the last one. Something I deferred until now.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tobias Heinzen</dc:creator><pubDate>Sun, 19 Apr 2026 20:00:00 +0200</pubDate><guid>tag:blog.0xdeadbeef.ch,2026-04-19:/posts/2026/4/no-place-like-home</guid><category>Essay</category><category>rpg</category><category>design</category></item><item><title>100 Topics - Topic #97</title><link>https://blog.0xdeadbeef.ch/posts/2026/3/100-topics-97</link><description>&lt;p&gt;Who digs those Dungeons? Why do they attract so much Treasure/Danger?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tobias Heinzen</dc:creator><pubDate>Wed, 25 Mar 2026 20:00:00 +0100</pubDate><guid>tag:blog.0xdeadbeef.ch,2026-03-25:/posts/2026/3/100-topics-97</guid><category>100 Topics</category><category>ttrpg</category><category>questions</category><category>challenge</category></item><item><title>Under Pressure</title><link>https://blog.0xdeadbeef.ch/posts/2026/3/under-pressure</link><description>&lt;p&gt;Conflict is one of the driving forces in the games we play. It can range from physical to political or interpersonal conflict. But how do we get to these conflicts? Conflict shouldn't just pop out from nothing.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tobias Heinzen</dc:creator><pubDate>Mon, 09 Mar 2026 20:00:00 +0100</pubDate><guid>tag:blog.0xdeadbeef.ch,2026-03-09:/posts/2026/3/under-pressure</guid><category>Essay</category><category>inspiration</category><category>technique</category><category>rpg design</category></item><item><title>100 Topics - Topic #67</title><link>https://blog.0xdeadbeef.ch/posts/2026/2/100-topics-67</link><description>&lt;p&gt;What are Four Legendary Treasures one might Search for in your Game?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tobias Heinzen</dc:creator><pubDate>Sun, 22 Feb 2026 20:00:00 +0100</pubDate><guid>tag:blog.0xdeadbeef.ch,2026-02-22:/posts/2026/2/100-topics-67</guid><category>100 Topics</category><category>ttrpg</category><category>questions</category><category>challenge</category></item><item><title>Taking Inventory</title><link>https://blog.0xdeadbeef.ch/posts/2026/2/taking-inventory</link><description>&lt;p&gt;Over the years I've gathered some stuff. I'm still relatively new to this, so my collection might look small compared to old veterans. My TTRPG stuff currently fits inside one Ikea BILLY shelf.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tobias Heinzen</dc:creator><pubDate>Mon, 09 Feb 2026 20:00:00 +0100</pubDate><guid>tag:blog.0xdeadbeef.ch,2026-02-09:/posts/2026/2/taking-inventory</guid><category>Essay</category><category>ttrpg</category><category>reflection</category></item><item><title>Bag of Dungeons</title><link>https://blog.0xdeadbeef.ch/posts/2026/1/bag-of-dungeons</link><description>&lt;p&gt;It is finally ready! My rules for alternate dungeon crawling or exploration for Cairn 2nd edition.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tobias Heinzen</dc:creator><pubDate>Sun, 18 Jan 2026 20:00:00 +0100</pubDate><guid>tag:blog.0xdeadbeef.ch,2026-01-18:/posts/2026/1/bag-of-dungeons</guid><category>Adventures/Bag of Dungeons</category><category>ttrpg</category><category>rpg design</category><category>dungeoncrawl</category></item><item><title>Five new(-ish) Sci-Fi TTRPG campaign ideas</title><link>https://blog.0xdeadbeef.ch/posts/2026/1/five-scifi-campaigns</link><description>&lt;p&gt;Bored of the same old trope of a travelling band of mercenaries, that owe some sort of debt, as your Sci-Fi campaign? Let's take some inspiration from existing work and come up with new ideas.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tobias Heinzen</dc:creator><pubDate>Sun, 11 Jan 2026 20:00:00 +0100</pubDate><guid>tag:blog.0xdeadbeef.ch,2026-01-11:/posts/2026/1/five-scifi-campaigns</guid><category>Essay</category><category>rpg design</category><category>inspiration</category></item><item><title>New Year Resolutions 2026</title><link>https://blog.0xdeadbeef.ch/posts/2026/1/newyear-2026</link><description>&lt;p&gt;A year has passed and it is now time to summarize and reflect on what has happened on this blog in 2025.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tobias Heinzen</dc:creator><pubDate>Fri, 02 Jan 2026 20:00:00 +0100</pubDate><guid>tag:blog.0xdeadbeef.ch,2026-01-02:/posts/2026/1/newyear-2026</guid><category>Essay</category><category>thoughts</category></item><item><title>In favor of delayed consequences</title><link>https://blog.0xdeadbeef.ch/posts/2025/12/delayed-consequences</link><description>&lt;p&gt;Clementine will remember&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tobias Heinzen</dc:creator><pubDate>Sat, 20 Dec 2025 20:00:00 +0100</pubDate><guid>tag:blog.0xdeadbeef.ch,2025-12-20:/posts/2025/12/delayed-consequences</guid><category>Essay</category><category>rpg</category><category>design</category></item><item><title>Bring your own Monster</title><link>https://blog.0xdeadbeef.ch/posts/2025/11/byom</link><description>&lt;p&gt;Inevitably you will run into monsters. In dungeons this is almost expected. They are arguably the easiest way to introduce conflict for the player characters. Monsters are part of the story.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tobias Heinzen</dc:creator><pubDate>Sun, 23 Nov 2025 20:00:00 +0100</pubDate><guid>tag:blog.0xdeadbeef.ch,2025-11-23:/posts/2025/11/byom</guid><category>Essay</category><category>rpg</category><category>design</category></item></channel></rss>